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Credits

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Credits are the currency used to upgrade base assets, purchase vehicles, and use call-ins in Tribes: Ascend. The player begins a match with 0 credits and earns them through a variety of actions such as: killing, earning Accolades, repairing, and capturing the flag.

The number of credits earned by the player can be increased through the use of the perks Bounty Hunter and Demolitions. The cost of purchasing vehicles or upgrading base assets can be decreased through the use of the perks Air Show, Barter, and Wheel Deal.

List of costs
Name Base Cost Effect
Base Assets Generator Levels 1–2 1500 Upgrade that increases health and reduces time to automatically come back online
Generator Levels 3–4 2000 Upgrade that increases health and reduces time to automatically come back online
Base Turret Level 1–2 1500 Upgrade that increases health and fire rate
Base Turret Levels 3–4 2000 Upgrade that increases health and fire rate
Radar Sensor Levels 1–2 1500 Upgrade that increases health and detection radius
Radar Sensor Levels 3–4 2000 Upgrade that increases health and detection radius
Vehicles Grav Cycle 500 Purchase a Grav Cycle
Beowulf 2500 Purchase a Beowulf
Shrike 4000 Purchase a Shrike
Call-Ins Tactical Strike 4000 Call-in a Tactical Strike
Supply Drop 2000 Call-in an Inventory Station
Orbital Strike 10000 Call-in an Orbital Strike

See alsoEdit

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