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In Starsiege: Tribes there are several Packs which can be deployed and used in the field. Each of these can be destroyed by enemy players. These items are listed below:

Turret[]

Deploy-Turret

The Claptrap miniature turret is a nasty and unexpected surprise for many an enemy. Firing energy bolts and
equipped with a built-in motion sensor, it’s small size makes it ideal for placement indoors, in caves, and in other hard to reach places, or large numbers may be used to create an effective defensive perimeter. There are, however, limitations on the number that can be placed in one area. Because of the weight of the turret, only the medium and heavy armors can bear the weight; light-armored individuals cannot purchase the turret pack from the inventory stations. Like the larger permanent turrets, remote turrets may be controlled via the PDA.

This item is represented in Tribes: Ascend by the Technician's Light Turret.

Pulse Sensor[]

Deploy-Pulse

The small Argus pulse sensor works along the same lines as its larger counterpart the Base Sensor. The deployable pulse sensor enables the user’s team to increase the range of its sensor network.

This item is not currently represented in Tribes: Ascend.


Motion Sensor[]

Deploy-Motion

The Cerberus motion detector is small and unobtrusive, often missed by an enemy rushing into battle—often a fatal mistake. The motion sensor will detect enemy movement along. Non-moving items will NOT be detected by the motion sensor. Unlike its pulse sensor brethren, it cannot be jammed.

This item is represented in Tribes: Ascend by the Technician's Motion Sensor.


Camera[]

Deploy-Camera

The Scryer miniature camera that can be positioned most anywhere and can be accessed with the PDA. Properly placed, the viewer is just like a “fly on the wall” when observing enemy activities. Unlike its counterparts, it can be placed on any surface.

This item is not currently represented in Tribes: Ascend.


Sensor Jammer[]

Deploy-Jammer

The Buzzbox pack creates a short-ranged jamming “umbrella” making any tribesman within
it’s field effectively invisible to pulse sensors.

This item is represented in Tribes: Ascend by the Sentinel's Drop Jammer.


Inventory Station[]

Deploy-Inv

These deployable stations provide supplies away from a player’s base. They can only be carried by a tribesman in medium or heavy armor and have a limited energy supply.

This item is represented in Tribes: Ascend by the Supply Drop Call-In.


Ammo Station[]

Deploy-Ammo

These deployable stations provide ammunition away from a player’s base. They can only be carried by a tribesman in medium or heavy armor and have a limited energy supply.

This item is represented in Tribes: Ascend by the Supply Drop Call-In.

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