Raider
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| Raider | |
|---|---|
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| Armor Type | Medium |
| Health | 1200 (1300) |
| Energy | 100 (110) |
| Primary | Grenade Launcher ARX Buster Plasma Gun Dust Devil |
| Secondary | NJ4 SMG NJ5-B SMG Desert NJ4 SMG Shocklance |
| Belt | EMP Grenade Whiteout Grenade Cluster Grenade EMP Grenade XL |
| Pack | Shield Pack Jammer Pack |
| Gold cost | 280 |
| EXP cost | 9000 |
Contents |
Description
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Added by TribesRocksteadyThe Raider is an all around useful class, but is best suited for both direct confrontation or running interference against enemy assets. Initially the Raider is equipped with the Arx Buster as a primary weapon, which fires bursts of 3 explosive sticky rounds per clip that are highly effective against stationary and slow targets and are incredibly well suited for Generator and Base Turret destruction (as well as the destruction of Technician deployables). They explode shortly after being stuck and allow the Raider sufficient time to escape their radius or detection by their intended target. The Grenade Launcher can be purchased as a primary and allows this class to reflect explosives around corners and to take out generators efficiently; rounds will explode on impact when hitting a hostile target or asset, otherwise they will bounce off surfaces for a short period of time before exploding.
Outdoors, the NJ4 SMG can be used to dispatch foes over medium range. The SMG's shots need to be lead
Added by LeavenSkins
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The Raider has the following skin(s) available:
Loadout
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Armor Upgrades
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(15000 XP Mastery)
- -25% Regeneration Delay
- +50 Health
- +25% Health Regen Rate
- +10 Energy
- +50 Health
| Weapon/Item | (Projectile) Type | Damage (Range - Dmg) | Cost | Effect |
|---|---|---|---|---|
| Arx Buster(P) | Ballistic | Splash - 600 - 325(?) | Free | Sticks to enemies and surfaces and explodes after a certain amount of time |
| Grenade Launcher(P) | Ballistic | Splash - 550-275(?) | 240GP / 21000XP | Knockback, 4 shots per clip (5 with upgrade), shots are affected by gravity |
| Plasma Gun(P) | Projectile | Splash - 500-220 | 500GP / 44000XP | Very slight knockback, 10 shots per clip, shots not affected by gravity |
| Dust Devil(P) | Ballistic | Splash - 500 - 325(?) | 160GP / 9000XP | Sticks to enemies and surfaces and explodes after a certain amount of time |
| NJ4 SMG(S) | Projectile | Medium - 75-52 | Free | None |
| NJ5-B SMG(S) | Projectile | Medium - 140-98 | 420GP / 37500XP | Can fire in scope, decreased fire rate |
| Desert NJ4 SMG(S) | Projectile | Medium - 70-49 | 160GP / 9000XP |
Increased fire rate, decreased damage output |
| Shocklance | Hit Scan | Energy - 700 | 420GP / 37500 XP | Short-Range, 1400 damage back shot |
| Shield Pack | Active | 100% Shield takes 650 damage | Free | Drains shield instead of taking health damage |
| Jammer Pack | Active | Drains energy while active | 240GP / 21000XP | Scrambles armor color, jams turrets/sensors, reveals stealth |
| EMP Grenade | Thrown | Splash - 600 | Free | 70% energy absorption |
| Cluster Grenade | Thrown |
Splash - 400+ 5x425 | 240GP / 21000XP | Breaks into smaller explosives which cause additional damage |
| Whiteout Grenade | Thrown | Splash - 50-15 | 120GP / 7000XP | Blinds opponents |
| EMP Grenade XL | Thrown | Splash - 500 | 160GP / 9000XP | 70% energy absorption, increased radius |
| Armor | Medium | 1200 Health | Free | Medium Weight |
(P) - Primary Slot (S) - Secondary Slot
Tactics
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Recommended Perks
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Perk Slot 1
- Bounty Hunter is probably the best choice, you will likely be doing a lot of killing, and thus will get quite a reward. A strong tool for team play, use these credits to upgrade your base, buy vehicles, and call in tactical strikes. Nothing else really compares for one of the most kill heavy classes in the game.
- Safety Third is great for getting you extra EMP or Whiteout grenades, but should be taken with Egocentric to avoid them affecting yourself.
- Looter is a good choice as well since destroying high level base assets will use a lot of ARX Buster or Grenade Launcher ammo and with the final upgrade you get twice as much from each ammo drop.
Perk Slot 2
- Potential Energy is basically free propulsion when you have the shield pack. Use your own weapons as well as others' to move around the map easily.
- Survivalist is also amazing, being constantly in the fray means that the bonus health and bonus energy (for your shield pack) is much appreciated.
- Egocentric is great when fighting indoors because you will get knock around into your explosives. The last Upgrade is useful if you have Whiteout grenades and EMP's.
Video Guides
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Beginner Raider Guide by Zeromethanol (DoubleCrossGaming)
Raider Class For Beginners by GrouchyGus
External Links
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Raider Chain (Automatic) Analysis by tavarner17
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